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$39.75

Divine Cut

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Divine Cut

$39.75
0 ratings
DivineCut™ is a Blender tool that helps you create clothes for your character(s) with a few simple clicks. 

It comes with a simple cloth generation feature, along with a number of user-friendly yet powerful tools to quickly get you from a simple cloth to complex in minutes.

Useful Links:

Youtube Tutorials : See different ways of using DivineCut. The latest uploads contain the latest updates and features.

Discord Community You are not alone. Join the community of Divine Creators, feel free to ask questions, share your work and more


Divine Features

Cloth Generation

Use the DivineCircles to customise the shape of your cloth. Make each section as long or short as you want.


Divine Presets

Right after the cloth is Generated, you can select a preset and it will turn it into a finished cloth, ready for simulation. Current presets include a [Puffer Jacket, Varisty Jacket, and Shirt]

You have options to generate with collar, hoodie, materials, open/closed


Paint Controls

Painting tools let you shrinkwrap parts of the cloth onto your character. Smooth certain areas. Pin areas to your character. You can also paint which area's you would like to add pressure, inflate, or deflate.


Divine Hoodies

DivineCut lets you add a hoodie onto your cloth with a single click


Divine Collars

Collars in Blender can be tricky due to their stiffness. With DivineCut you can now add a Collar onto your generated top with a single click


Puffer

New Puffer Method : Select the vertices you don't want to puffer and click Puff

Old Puffer Method (still functioning) : Select faces you want to puffer and click Puff


Simple Topology

Generated clothes are born with the neatest and least topology possible. Use the subdivision modifiers to control how much topology you want before and after the cloth modifier.

Divine Accessories

Divine accessories are not just assets. They are each special objects with different behaviours you can attach onto your cloth. When you pull a divine asset from the asset library, you will see a new button under the Design tab. Click it to register the Divine Object. Some technical stuff happen in the back end, but all you have to do is bind the object to the cloth and it will behave properly.

[Note : The lace currently has issues colliding with clothes which is a bummer, so for now we can label it experimental until i get that fixed. It works fine dangling off clothes though]

A Swiss Knife ~ powerful, yet simple


Features

1) Cloth Generation

Map the body parts of your character as shown in the video above. After which you can customise the style of the garment : the neck size, sleeve length, and drop length (from a crop-top, to a gown)

For Trousers, you can set the width of the thighs and the ankles.


2) Painting Features

DivineCut comes with painting tools which allow you style the shape and behaviour of the cloth.

a. Shrinkwrap : Paint which parts of the cloth should shrinkwrap onto your character

b. Pinning : Paint which parts should bind to your character. They will be pinned onto the character and will not be simulated. This is great for the cuffs of the sleeve, the waist, or any other part which you want pinned onto your character during simulation

c. Bloat : Paint which parts of the cloth you want to expand or shrink.

d. Smooth : After shrinkwrapping for instance, some parts of the mesh may not be so smooth (such as the collar and armpit region). Paint wherever you would like to smoothen.

e. Pressure : Paint pressure onto your cloth. Great for areas you will like to retain structure and not fall to gravity


3) Design Features

DivineCut is launching with a few design features to help stylise your cloth even further

a. Bind : Clicking Bind on your cloth will bind the cloth to your character using the 'Pinning' group. So you can add vertices to this group or paint wherever you would like to bind.

b. Bind : Clicking Bind on any other object will bind it to your cloth automatically. This is great for Buttons, Zips, Lapels, Pockets, Thread, and any other mesh you would like to stick on

c. Zips (Improved significantly in v1.0.4 but still classed Experimental) : This will create a zip on the selected edges of your mesh

d. Puff : This will create a puffer on the selected faces of your cloth. This is great for making puffer jackets.

e. Add Collar (NEW) : This will add a special collar to your generated top.

f. Add Hoodie (NEW) : This will add a hoodie to your generated top.

4) Demo File

You can use the demo file to test out your animation. This comes with a character rig (from Lollipop Characters) and a collection of buttons and zipper objects. You can append this collection into your file or add the asset library package which will be available in version 1.0.1.



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